HGX50
DIGITAL CULTURE: 2050
ABOUT
What is The HGX50?
A portable networking and communications device.
The HGX50 is a portable head device that is run through WiCo (a wireless connection). It is a portable computer that becomes fully interactive when in use. The HGX50 allows the user to navigate through their computer system at all times, as well as the internet when connected to the network. This means the user can choose when to be in offline mode, where you can interact with your personal desktop and database, and when to be connected to the online network where they may interact within the virtual space as well as with other users.
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Restrictions on the HGX50
In order to purchase the HGX50 you must be 18 years of age, however there is no age limit on the use of the HGX50. Once a person is capable of using the HGX50 they may use it.
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Product Info
How does it work?
The head device contains a microphone paired with ear pieces for audio interaction. A touch-sensitive screen is projected in front of the user using holographic and telepresence technology. (Cisco Telepresence) To search a user can use the projected screen to navigate the web and personal desktop or database, or he/she may use the microphone to orally navigate using sound. There is also a third method of navigating in which the user can simply connect their thoughts in order to perform an action, this is done through a controlled process in which the device accesses only the thoughts the user will allow it to access. (Sivertsen J, Mats)
The possibilities are endless when it comes to interaction using the HGX50, however here are a few of the devices main features:
Interaction
Through the use of telepresence technology the HGX50 now makes it possible to interact with physical and virtual space using all of the senses. (Cisco Telepresence) A web space will have a visual appearance, as well as audible. It will also have a feeling when the user touches anything in a virtual space. (Topolsky, Joshua) As well as a smell and taste. Depending on what the virtual space is for creators may choose to only use certain sense interactions to provide the ultimate experience. The user may also choose to disable certain sense interactions to personalize the experience.
Online Chatting
The HGX50 WiCo system allows for users to have buddies on the network that they may interact with. When you engage in a conversation with a buddy they will virtually appear before you using telepresence technology either as their true selves or as an avatar based on their choice. (Cisco Telepresence) With your buddy you may simply chat, explore the network or internet together, share information on each others databases or desktops, or even interact with the physical world around you. You also have the option of interacting just using audio, text or just visual. Whatever is appropriate for the situation. For the protection of users this is only possible when you have confirmed a user as a buddy and agreed to share data.
Browsing the Internet
Navigating the internet is done the same way every type of navigation is done on the HGX50 either through voice command, physical interaction with the touch-screen or through the thought controlled method. The internet/network is omnipresent, it is everywhere and everything. Anything and everything can be interacted with through the HGX50.
features cont'd
Storing and Sharing Data and Information
The use of the HGX50 makes it easy to keep literally ANY type of data stored in your own personal database, which can then be shared between other users databases. (The Library of Congress) For example, air tagging (a popular activity done using mobile devices) has been easily incorporated into the HGX50. (Tonchidot Corporation) Whenever you wish you tag something physical like a favourite store, person or object you simply bring up your touch-screen desktop, tag the subject matter and it will be saved on the network for others to see as well as tagged and saved into your personal database. A user may also tag anything within the network or virtual space. Be it a photo, article, video, document or any other information you may want to save simply tag it and the information will be saved to your database as well as leave your mark in the virtual space.
Once saved or tagged the information is easily accessible through the users desktop and available for sharing with other users or even re-posted into another section of the virtual space.
In addition to saving multi-media sources because the HGX50 can be thought controlled it is now possible for a user to record and save an event, a memory and revisit it at a later point in time. (Sivertsen J, Mats) If you choose to, you may record any moment in time in the virtual world or the physical world using the HGX50, this includes recording your memory and feelings at the time. Once recorded the moment or event will be saved into your database. Once saved you may revisit the moment whenever you choose and may interact with it using all five senses as well as revisiting the feelings and thoughts you had while experiencing that moment in time. Of course like all features of the HGX50 you may choose to disable certain parts of interaction in order to personalize the experience.
Resources
Creative and Scholarly Bibliography
Petrie, Helen and Power, Christopher. “Accessible Digital Culture: Past, Present, and Future.” February 7, 2010. Online power point. Slideshare Website. http://www.slideshare.net/museumscomputergroup/accessible-digital-culture-past-present-and-future(Accessed on April 7, 2010).
The Library of Congress. “Preserving Digital Culture.” Online power point. Digital Preservation Website. http://www.digitalpreservation.gov/library/presentation.html
(Accessed April 7, 2010).
Laurie, Mike. June, 2009. “7 Technologies Shaping the Future of Social Media.”
http://mashable.com/2009/06/01/social-media-future-tech/ (Accessed March 27, 2010).
Wesch, Micheal. April 7, 2007. “The Internet Has a Face.” http://www.youtube.com/watch?v=vROZGNo1P9Q&feature=related(Accessed April 7, 2010).
Wikipedia Contributers. “Metaverse.” Wikipedia, The Free Encyclopedia. http://en.wikipedia.org/wiki/Metaverse (Accessed April 7, 2010).
Microsoft. July 12, 2009. “Microsoft’s 2019 Future Vision Montage.” Online video clip. YouTube. http://www.youtube.com/watch?v=UHVjPCMEtts(Accessed April 5, 2010).
Technical Bibliography
Silverstein J, Mats. 2009. “The subCONCH Project” (video and website).
http://www.subconch.net./ (accessed April 7, 2010).
Cisco Telepresence. “Cisco Telepresence Magic.” November 6, 2007. Online video clip. YouTube. http://www.youtube.com/watch?v=rcfNC_x0VvE (Accessed on April 7, 2010).
Topolsky, Joshua. November 14, 2008. “Oblong’s g-speak: the ‘Minority Report’ OS brought to life”. Online article. Engadget Website. http://www.engadget.com/2008/11/14/oblongs-g-speak-the-minority-report-os-brought-to-life (Accessed on April 7, 2010).
Drake, Timothy. May 27, 2007. “3D Hologram Demonstration.” Online video clip. http://www.youtube.com/watch?v=wrxUYzWASvE&feature=related
Kenny, Tom. “Superb Examples of Form Design.” Online article and images. Inspect Element Development Blog. http://inspectelement.com/articles/superb-examples-of-form-design/(Accessed March 30, 2010).
“Sample Websites.” 2006. Websites and Designs made with Wix. http://www.wix.com/sample/website (Accessed April 6, 2010).
Tonchidot Corporation. 2009. Sekai Camera iPhone Application. http://itunes.apple.com/us/app/sekai-camera/id320987601?mt=8#(Accessed April 1, 2010).
Evaluation
As a group we had a really clear goal in mind when it came to the product, and service. So when it came to researching it was just a matter of finding scholarly and technical research to back up our creative concept. Our research was extensive and gave strength to our concept and presentation. We used a Google Doc, Facebook and MSN Messenger to collaborate while working on our individual parts at home. We met up twice to collaborate our research and ideas and then to put the final presentation together. Our group found online meetings better because we all seemed to work best individually and found that in person meetings were only useful once all our individual parts were completed. Overall we preferred the research aspect to the creative, it was interesting to explore what is possible in theory and concept and where we could go with our ideas. The HGX50 product itself could have some primary flaws in that the mind control may depend on how well the person can control it and would depend on the experience of the user. The more the product is used the greater control the user would have. When it comes to the technical capabilities of the HGX50 (such as mind control) and the cultural impact of the HGX50 (such as fully experience memories and past events) our research backs up the concepts.
Our presentation involved a fully developed website where a visitor can find information on the HGX50 as well as a demo video and a section to find further research on our concepts and ideas. All information about the HGX50 is available to users and is easy to navigate. It might have been beneficial to add more to the user profiles and making the links in our research section clickable (which has now been done) but overall I think going with an almost selling presentation of the project made it interesting. Our webpage created the overall structure of our presentation keeping it clean and flowing well. Each person was designated to a specific tab on the website and were informational on their topic because of how we divided our research. The discussion after the presentation went well because our ideas were fully developed and we enjoyed really giving a lot of thought into our concepts.
During the presentation we had no technical difficulties and were fully prepared to present. The video worked when we needed it to and each tab was filled with information and clearly labelled so that it was easy to navigate while presenting. Overall we felt the presentation went exactly how we envisioned it and were satisfied with the final project.
Here you can view our group research
Google doc (where we, as a group, brainstormed and collaborated ideas):
https://docs.google.com/Doc?id=dfwk88jk_0gb48q4fh
Individual tasks:
Amanda Wood
Phuong Diep
Michelle Hua
Kelvin Hu
Note: each member contributed in the evaluation of the project/presentation.