Working at Sony Santa Monica, I was given the task of rebuilding and redesigning the major majority of the game's collision and collision design. Which means everywhere you walked, ran, jumped, crawled, climbed, died was done by me. As well as create and implement material effects for all collision; which means not only did the collision have to work, it also needed to have sound on it as well as react to when the player or the AI came into contact with it. Here are a few examples.
While at Tigar Hare Studios, we were one of the studios working on cinematics and pre-vis for Bioshock 2, while working with the 2k studio. My job was Environment/Cinematics Artist. My duties were to take pre exsiting assets and set them up for shots as well as model and texture anything that needed to be built or rebuilt for the shots. The doll scenes were modeled, textured, and lit by me for a pitch Tigar Hare was going to give 2k. The interior scene was made using thier assets. The door was modeled and textured by me and the switch was rebuilt by me and I used thier pre exsiting texture for it.