Gerridae was developed as the final project at Gamagora. It's an award-winning action/puzzle game developed using UDK as part of an amazing group of 3 programmers, 4 3D artists and 4 Game and Level Designers. It took 3 months to complete the demo.
Please, check out our trailer and the demo.
You can also find our blog here.
UPDATED: We took a Milthon/GamesFed award home!
The first of my "real" games. A fun and colourful clone of Nintendo's Tetris Attack! / Panel de Pon / Puzzle League.
Puzzle Attack was made in 2006-2007 at University of Alicante as part of a Game Programming course using SDL. It was developed in two months within a group of four students, where even if there were no roles, I took charge of gameplay, sound management, and some of the FX.
You can find it here.
City Builder is a procedural generator of different types of cities, as part of a course at Gamagora.
It was developed in pairs in two months, where I was in charge of the map generation, which takes about two seconds to create a city with around 7000 blocks (then we need to create each building), and I also made a real-time viewer, which was very useful in development versions, and a OBJ file export in order to view it from 3D editing tools.
It was created using DirectX and then exported to Maya, where I made the final result scenes.
You can download the project here, though it might not work as it was not intended to be a standalone app.
A multiplayer, web-based version of the card game UNO!
It was made on 2008 as part of a Distributed System project course at CPE Lyon within a group of four students. I was in charge of the gameplay (which was made in Javascript and JSP) and the user game interface (also in Javascript, using Prototype and Scriptaculous).
The project's page is no longer updated, but you can find it here anyway. Be aware! The eye-snatcher graphics at the web and outside the game were made that way on purpose, believe it or not ;)
This is an interesting 3D project.
It manages blobs created from simple primitives and can erode any object (like the columns and spheres shown in the pic) in order to give an 'aging' feeling.
It was made as an individual project (even if we shared parts of the code) in a couple of weeks for one of the courses at Gamagora. The source code is available here. I need to specify that we were given some code base in order to get faster results.
I'd say this one was my first game project (apart from a little Pong made on x86 assambler). It's a 3D version of arkanoid/breakout made using OpenGL.
It was made at University of Alicante within the same group we made "Puzzle Attack!". I was in charge of the graphic subsystem and part of the gameplay, Though there were no real roles and everyone helped each other.
Here we have a very little game using OGRE3D as engine. It's a kind of Hungry Hungry Hippo's were you're a white ball and the goal is to prevent the big black balls eat the sheeps (the green ones) by rescuing them. It's just a simple project to test a 3D engine and show a bit of physics.
It was made in 3 weeks for a game programming course at CPE Lyon, with the same members I made Lyon-UNO.
This one isn't really a game, but since it was my final-year project, I thought it'd fit in here ;).
It's a distributed sound system made in Java. The main goal was to make several sound sources sound as one, given a single-user position.
Unfortunately, due to technical issues I wasn't able to go further than create a very neat sound control able to manipulate and simulate distances.