PSP modz and hackz is a website that will supply you with some of the greatest PSP hacks, mods, plugins and tutorials.
Website of the week
This is the official drakon website where you will find EVERYTHING to do with LAMECRAFT, PSPORTAL and JELLYCAR
Website made by Killerfeeshy email _ PSP-modz-and-hackz_hotmail.co.uk
Homebrew games and apps
Homebrews that are coloured GREEN are SIGNED meaning that they can be played on any PSP WITH or WITHOUT CFW. Homebrews that are coloured RED are NOT SIGNED and can ONLY be played on a PSP WITH CFW. Homebrews that are coloued GREY are UNTESTED. Also you can sign your own homebrews using PSCRYPTER v2.0
Custom firmware and hacks
In this section there are downloads for the latest Custom firmwares(CFW), Homebrew enablers(HEN) and hacks
CFW/HEN 6.20 pro b6 for models 1g, 2g, 3g, 4g, 5g
(can be used as HEN or permanently patched, compatable with more plugins)
CFW/HEN 6.35 pro b6 for models 1g, 2g, 3g, 4g, 5g 7g 9g
Plugins are ONLY for PSPs with CFW and are put in the SEPLUGINS folder on the root of your memory stick/ internal memory
PSP mods
Here are a few PSP mod picz
19/06/11
PSP mods and hax is now online!
Previous page
Next page
First download this file: http://psp.dashhacks.com/file/1727 and extract it then put the folder with the eboot inside on your memory stick in mso:/PSP/GAME (as you do with homebrew)
To make a script create a new file called INDEX.LUA you wil open this to edit it using notepad or notepad+ ect...
now here is the script:
--basic text displaying app
--by Killerfeeshy
red = Color.new(255,0,0)
while true do
screen:print(10,100,"This is boring but its just a basic text displaying script",red)
screen:flip()
end
If you see -- it means that line will be ignored so its basicly just a comment line for when people are reading your code or if you want to make a note.
This line "red = Color.new(255,0,0)" is the colour line, to make new colours just copy this line and change the numbers.
This line "while true do" starts off the loop to your code.
This line "screen:print(10,100,"This is boring but its just a basic text displaying script",red)" is the text printing code,
"screen:print" means print text
"(10,100," are the co-ordinates of the text
"This is boring but its just a basic text displaying script" is where you write what you want to display, make sure you write inside of the " " marks
This line "screen:flip()" makes the text or pictures print to the screen without it you would just have a blank screen.
And finally this line "end" ends the closes the loop/ends the script.
Try editing some things or adding new colours.
ENJOY
--Killerfeeshy
Back
10 Simple steps to make a custom EBOOT
1) Use a program to open your EBOOT or Download pbp unpacker (for PC) then follow the installation steps and Install it
2) Take whatever EBOOT.pbp you want to edit and drag it into the editor (or when in the pbp unpacker click file/open and find your EBOOT.pbp)
3) Extract all the files to where ever you want (remember where you have extracted them to though)
4) Open PIC1 and ICONO in paint or any other picture editing program and edit the pictures and save them making sure the file extension ends with .PNG
5) If you want to add custom music to your game here are 5 ways of doing so, (1) find a file in any of your gamesaves(if it has music) called SND0.AT3 (2)extract the SND0.AT3 from a homebrew EBOOT(3) extract the SND0.AT3 from an ISO or CSO (4) convert your own music (5) search the internet for songs in AT3 format.Once you have your SND.AT3 music file put it with the rest of your extracted files
6) Go back to pbpunpacker and click new
7) There will be a kind of list of files with boxes next to each name, click on the box and find the file in the directory you extracted the files to (IF YOU HAVE EDITED ICON0 I RECOMEND NOT ADDING THE FILE ICON1.PMF AS THIS IS THE MOVING ICON)
8) Once you have all of the files you need added to pbpunpacker click save and choose a place to save it( the file will be saved as EBOOT.pbp keep it as this)
9) Take your freshly made custom EBOOT and place it back in the folder you got it from on your psp (you may want to back the original EBOOT up just incase your custom EBOOT doesnt work or your not happy with it)
10) Finally on your psp go to the game folder and find your edited EBOOT in the games list you should be able to see your custom icons. (if you see "Corrupt data" then check you have transfered all of the right files and if that doesnt work go over the steps again)
Thanks for reading this tutorial on how to make your own custom EBOOT -Killerfeeshy
1. Download the plugin you want, It should always come as a .prx file. The .prx file is the plugin file.
2. Now think when you are going to use the plugin. There are four different ways you can use a plugin.
VSH - (a.k.a XMB) - This will enable the plugin while you are on the XMB (including when you are watching movies, playing music, browing on internet ...etc)
GAME - This will enable the plugin while you are in a ISO or UMD game.
GAME150 - This will enable the plugin while playing a homebrew. I have seen this once when I was installing cwcheat. However, I have never met a plugin that installs on a GAME150 (except cwcheat), so most plugins won't be here.
POPS - This will enable the plugin when playing a PSX game.
If you aren't sure, read the readme.txt to see if it says where it needs to go. Or check if the plugin you downloaded includes a text file that is called game, game150 or VSH
3.Make a new folder called seplugins on the root of your memory card (ms0:/seplugins/) (for psp go users instead of ms0 its ef0) Put your PRX inside.
4. If you have a plugin that includes a text file that has VSH,GAME, GAME150, POPS. Put that text file into the seplugins folder then skip to Step 7. if it doesn't include the text file then go to step 5.
5.Think where the plugin needs to be used (GAME, GAME150,POPS, VSH). Create a new text file called VSH.txt and put it in the seplugins folder. If you want to install GAME then create a text file called GAME.txt, GAME150 would be GAME150.txt, and POPS would be POPS.txt
6. After making the text file you want. Open up the the text file and add this line
ms0:/seplugins/nameofplugin.prx
Rename "nameofplugin" to the name of your plugin
7.To enable the plugin add a 1 to the end of ms0:/seplugins/nameofplugin.prx it should lok like this ms0:/seplugins/nameofplugin.prx 1 to disable it replace the 1 with a 0 ,OR on your PSP go to the recovery menu by holding R on boot up and go to plugins and press X to enable/ disable it
PSP modz and hax is a website that will supply you with the latest and greatest PSP hacks and mods