The second game I provided the music for is now up for sale at the XBox Live Marketplace. Huge congratulations to Mike (Development) and Karl (Art) for an excellent job. We had some hiccups along the way, but have ended up with a fantastic end product!
Purchase Zulu Hour here:
One of the games I created the music for, Abaddon, is now up for sale at the XBox Live Marketplace. I'm very proud to have been a part of this project, and I'd like to congratulate Justin (development) and Franck (art) for an outstanding job!
Visit the official site here :
Purchase Abaddon here:
I recently composed some music for a new short film project which was shown at a local film festival. From the script, I can tell you it's quite a hard hitting piece, and was very well received by the everyone in attendance. I hope to work on more projects like this as I can write in more dramatic styles.
Zulu Hour is an upcoming game for Xbox 360 Community Games.
It's a top down shooter, so the music had to be a mix of upbeat/tempo sounds (preview 1 and 2) to more of a heavy/rocky type feel (preview 3 and 4).
Music that I think would fit well as a theme or in an atmospehric scenario.
Studio Software
PC
Synth/Sequencer
Guitars
Audio Interface
Sonar 8.5 Producer
Dual Core, 3Ghz P4, 2GB RAM
Ensoniq TS-10
Kramer ST-15, Yamaha Electric/Acoustic
TASCAM FireOne
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I used to play live in bands but haven't in some time. Would love to join another band that gigs regularly. That's half the fun.
I think the music industry has been massively helped by the internet and good compression (mp3) in files. Now the industry seems to be embracing internet/online music, the new and creative ways people listen to music/media in general is only going to improve and grow.
I have a ton of musical influences. I believe that if you shut yourself off from a style/type of music, as a musician you are limiting your output.