GAME ASSETS. Destined for the UDK
GAME ASSETS. With just white light to show AO & Normal maps
CONCEPT ART. Early Art Direction was 'Finding Nemo'
CONCEPT ART.
CONCEPT ART. Early location idea
CONCEPT ART. Early Art Direction was for a younger audience.
CONCEPT ART. Early location idea for 'MOB' level
CONCEPT ART. PSN visualization from a Sony request
GAME ASSETS. W.I.P - 3D Max render with AO, Normal and Emissive maps only. [ 3 point lights and a quick Post PS backplate to show direction ] final art ]
CONCEPT ART. Early Art Direction was 'Finding Nemo' inspired
CONCEPT ART. Early Art Direction was for a more cartoony look
GAME ASSETS. modular city test for MMO or other high density NPCs (3DS Max render)
GAME ASSETS. Modular component test for Crytek engine [ 3DS Max render ]
GAME ASSETS. 3DS Max & Photoshop
CONCEPT ART [ 3DS Max & Photoshop ]
ILLUSTRATION / CONCEPT ART for a fantasy MMO game location [ 3DS Max & Photoshop ]
ILLUSTRATION / CONCEPT ART [ 3DS Max & Photoshop ]
CONCEPT ART [ Photoshop ]
CONCEPT ART [ 3DS Max & Photoshop ] A visualization to a Sony request
FOR THE UDK. Modular sections
with only white lighting to show AO & Normal maps. Inserts are early blue box tests for world scale and unit setup.
For MMO or High density NPCs
Max render
Z brush
Max / Maya
Maya
3DS Max
Textures only (Maya)
3DS Max & Photoshop. I also had 2 level environments to texture.
3DS Max & Photoshop
EARLIER DIRECTION WAS 'FINDING NEMO'
EARLY LOCATION IDEA
EARLY ART DIRECTION
EARLY LOCATION AND ART DIRECTION IDEA
AN VISUALISATION TO A SONY REQUEST
check out the link for a larger image
Map for Cartography comunity. Check out the link for progress thread and full size version.
Map for Cartography competition. check out the link for progress thread and full size version.
WELCOME TO MY SITE!
MY BACKGROUND IS IN ILLUSTRATION AND CONCEPT ART. I'VE BEEN WORKING IN THE VIDEO GAMES INDUSTRY FOR OVER 14 YEARS.
SOFTOGRAPHY
I'VE WORKED ON A FAIR NUMBER OF PROJECTS - PROBABLY ABOUT 30-ISH NEVER REALLY REMEMBERED TO COUNT ALL THE CANNED AND STOPPED PROJECTS..
THE SHOOT [ FOR PS3 MOVE ]
BUZZ! JUNIOR: ACE RACERS
BUZZ! JUNIOR: DINO DEN
GO! PUZZLE
JOURNEYS THROUGH SOUND
MOTORSTORM
POSSESSION
RESERVOIR DOGS
BRATZ ROCK ANGELZ
JADE EMPIRE
BATTLE ENGINE AQUILA
FUR FIGHTERS
ARMORINES
EXTREME G 2
BATMAN AND ROBIN
MACHINES
FANTASTIC FOUR
FORSAKEN
AT THE START, I NEEDED TO CONCEPT THINGS IN A WAY THAT WOULD BE LIMITED 100 POLYGONS - IF I WAS LUCKY . NOW, "WE HAVE THE TECHNOLOGY' AND YOUR IMAGINATION IS YOUR LIMIT. THERE'S NEVER BEEN A MORE EXCITING TIME TO WORK IN GAMES - IT CAN ONLY GET BETTER. !
THANKS FOR STOPPING BY.
EXPERIENCE:
SENIOR ARTIST : 3D MODELING & TEXTURES, CONCEPT, ILLUSTRATION, STORYBOARDING, MANAGMENT.
SOFTWARE:
MAX , MAYA , PHOTOSHOP, ZBRUSH
PLATFORM EXP:
PS 3 , 2 & 1, PSP, P.C. X-BOX, N64, DREAMCAST
2D
3D
MEDIA
REFERENCE
NONE YET
- BUT YOU CAN COMMENT IF YOU LIKE!
MARCH 2011
THIS WEBSITE IS IS BEING UPDATED - A NEW, 'LITE' VERSION COMING SOON!!